遊戲框架
var game;
var gameOptions = {
gameWidth: 1000,
gameHeight: 800
}
window.onload = function() {
game = new Phaser.Game(gameOptions.gameWidth, gameOptions.gameHeight);
game.state.add("TheGame", TheGame);
game.state.start("TheGame");
}
var TheGame = function(){};
TheGame.prototype = {
preload: function(){
// game.load.spritesheet("tiles", "titlePath", tilesSize, tilesSize);
// game.load.image("player", "playerPath");
},
create: function(){
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
game.scale.pageAlignHorizontally = true;
game.scale.pageAlignVertically = true;
},
update:function(){
}
}
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