int main(int argc, char *argv[])
{
using InternalPixelType = float;
constexpr unsigned int Dimension = 3;
using InternalImageType = itk::Image<InternalPixelType, Dimension>;
using OutputPixelType = float;
using OutputImageType = itk::Image<OutputPixelType, Dimension>;
using CastingFilterType =
itk::CastImageFilter<InternalImageType, OutputImageType>;
CastingFilterType::Pointer caster = CastingFilterType::New();
using ReaderType = itk::ImageSeriesReader<InternalImageType>;
using WriterType = itk::ImageFileWriter<OutputImageType>;
using ImageIOType = itk::GDCMImageIO;
using NamesGeneratorType = itk::GDCMSeriesFileNames;
ReaderType::Pointer reader = ReaderType::New();
WriterType::Pointer writer = WriterType::New();
ImageIOType::Pointer dicomIO = ImageIOType::New();
reader->SetImageIO(dicomIO);
NamesGeneratorType::Pointer nameGenerator = NamesGeneratorType::New();
nameGenerator->SetUseSeriesDetails(true);
nameGenerator->SetDirectory("D:\\software\\30dicom\\222\\14");
writer->SetFileName("D:\\software\\30dicom\\cttt.mha");
using SeriesIdContainer = std::vector<std::string>;
const SeriesIdContainer &seriesUID = nameGenerator->GetSeriesUIDs();
auto seriesItr = seriesUID.begin();
auto seriesEnd = seriesUID.end();
using FileNamesContainer = std::vector<std::string>;
FileNamesContainer fileNames;
std::string seriesIdentifier;
while (seriesItr != seriesEnd)
{
seriesIdentifier = seriesItr->c_str();
fileNames = nameGenerator->GetFileNames(seriesIdentifier);
++seriesItr;
}
reader->SetFileNames(fileNames);
try
{
reader->Update();
}
catch (itk::ExceptionObject &ex)
{
std::cout << ex << std::endl;
return EXIT_FAILURE;
}
InternalImageType::SizeType imgSize = reader->GetOutput()->GetLargestPossibleRegion().GetSize();
cout << "read done!Original size: " << imgSize << endl;
//区域生长分割///
using CurvatureFlowImageFilterType =
itk::CurvatureFlowImageFilter<InternalImageType, InternalImageType>;
CurvatureFlowImageFilterType::Pointer smoothing =
CurvatureFlowImageFilterType::New();
using ConnectedFilterType =
itk::ConnectedThresholdImageFilter<InternalImageType, InternalImageType>;
ConnectedFilterType::Pointer connectedThreshold =
ConnectedFilterType::New();
//smoothing->SetInput(reader->GetOutput());
// smoothing->SetNumberOfIterations(5);
// smoothing->SetTimeStep(0.125);
connectedThreshold->SetInput(reader->GetOutput());
const InternalPixelType lowerThreshold = std::stod("3600");
const InternalPixelType upperThreshold = std::stod("4000");
connectedThreshold->SetLower(lowerThreshold);
connectedThreshold->SetUpper(upperThreshold);
connectedThreshold->SetReplaceValue(255);
InternalImageType::IndexType index1;
index1[0] = std::stoi("295");
index1[1] = std::stoi("98");
index1[2] = std::stoi("159");
connectedThreshold->AddSeed(index1);
// InternalImageType::IndexType index2;
// index2[0] = std::stoi("149");
// index2[1] = std::stoi("172");
// index2[2] = std::stoi("159");
// connectedThreshold->AddSeed(index2);
connectedThreshold->Update();
//caster->SetInput(connectedThreshold->GetOutput());
// writer->SetInput(connectedThreshold->GetOutput());
// try
// {
// writer->Update();
// }
// catch (const itk::ExceptionObject &excep)
// {
// std::cerr << "Exception caught !" << std::endl;
// //std::cerr << excep << std::endl;
// }
cout << "保存完毕" << imgSize << endl;
/
//itk to vtk
typedef itk::ImageToVTKImageFilter<InternalImageType> itkTovtkFilterType;
itkTovtkFilterType::Pointer itkTovtkImageFilter = itkTovtkFilterType::New();
itkTovtkImageFilter->SetInput(connectedThreshold->GetOutput());
itkTovtkImageFilter->Update();
vtkSmartPointer<vtkGPUVolumeRayCastMapper> volumeMapper =
vtkSmartPointer<vtkGPUVolumeRayCastMapper>::New();
volumeMapper->SetInputData(itkTovtkImageFilter->GetOutput());
volumeMapper->SetSampleDistance(volumeMapper->GetSampleDistance() / 2); //设置光线采样距离
vtkSmartPointer<vtkVolumeProperty> volumeProperty =
vtkSmartPointer<vtkVolumeProperty>::New();
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->ShadeOn(); //打开或者关闭阴影测试
volumeProperty->SetAmbient(0.1);
volumeProperty->SetDiffuse(0.9); //漫反射
volumeProperty->SetSpecular(0.2); //镜面反射
volumeProperty->SetSpecularPower(10.0);
//设置不透明度
vtkSmartPointer<vtkPiecewiseFunction> opacityFun =
vtkSmartPointer<vtkPiecewiseFunction>::New();
opacityFun->AddPoint(-3024, 0);
opacityFun->AddPoint(129.54, 0);
opacityFun->AddPoint(145.24, 0.17);
opacityFun->AddPoint(169.92, 0.63);
opacityFun->AddPoint(395.58, 0.81);
opacityFun->AddPoint(1578.73, 0.81);
opacityFun->AddPoint(3071, 0.81);
volumeProperty->SetScalarOpacity(opacityFun); //设置不透明度传输函数
//设置颜色属性
vtkSmartPointer<vtkColorTransferFunction> colorFun =
vtkSmartPointer<vtkColorTransferFunction>::New();
colorFun->AddRGBPoint(-3024, 0, 0, 0);
colorFun->AddRGBPoint(129.54, 0.55, 0.25, 0.15);
colorFun->AddRGBPoint(157.02, 1, 1, 1);
colorFun->AddRGBPoint(169.92, 0.99, 0.87, 0.39);
colorFun->AddRGBPoint(395.58, 1, 0.88, 0.66);
colorFun->AddRGBPoint(1578.73, 1, 0.95, 0.96);
colorFun->AddRGBPoint(3071, 0.83, 0.66, 1);
volumeProperty->SetColor(colorFun);
vtkSmartPointer<vtkVolume> volume =
vtkSmartPointer<vtkVolume>::New();
volume->SetMapper(volumeMapper);
volume->SetProperty(volumeProperty);
vtkSmartPointer<vtkCamera>camera = vtkSmartPointer<vtkCamera>::New();
camera->SetViewUp(0, 0, -1);
camera->SetPosition(0, 1, 0);
camera->SetFocalPoint(0, 0, 0);
camera->ComputeViewPlaneNormal();
camera->Azimuth(10.0);
camera->Elevation(10.0);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(1000, 1000);
renderer->SetActiveCamera(camera);
renderer->SetBackground(0, 0, 0);
renderer->AddVolume(volume);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->ResetCamera();
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballCamera>style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(style);
// renderWindowInteractor->Initialize();
// renderWindowInteractor->Start();
renderWindowInteractor->Initialize();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
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