4月份的工作主要是读书
201606
- Books & Papers
- p0 : Book: Real-Time 3D Rendering with DirectX and HLSL
- p0 : Book: HLSL Development Cookbook
- p0 : Book: Advanced Lighting and Materials With Shaders
- p0 : Book: Programming Vertex Geometry and Pixel Shaders
- p0 : Book: Practical Rendering and Computation with Direct3D 11
- p1 : Book: Real-Time Readering
- p2 : Book: Physical based renderering
- The Importance of Terminology and sRGB Uncertainty
其他
- Chromium 升级
- 整理 nelf 将必要部分从 nelf 当中提出放置于 azer 目录下
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