一个简单的本地socket通信的例程,使用AF_UNIX协议簇,代码来自于man7官网
服务端:
//server.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#define SOCKET_NAME "/tmp/local_socket"
#define BUFFER_SIZE 12
int main(int argc, char *argv[])
{
struct sockaddr_un name;
int down_flag = 0;
int ret;
int connection_socket;
int data_socket;
int result;
char buffer[BUFFER_SIZE];
/*
如果程序在上次运行时无意中退出,删除文件。
*/
unlink(SOCKET_NAME);
/*创建本地socket*/
connection_socket = socket(AF_UNIX, SOCK_SEQPACKET, 0);
if (connection_socket == -1) {
perror("socket");
exit(EXIT_FAILURE);
}
/*
初始化name
*/
memset(&name, 0, sizeof(struct sockaddr_un));
/*Bind socket to socket name.*/
name.sun_family = AF_UNIX;
strncpy(name.sun_path, SOCKET_NAME, sizeof(name.sun_path) - 1);
ret = bind(connection_socket, (const struct sockaddr *) &name,
sizeof(struct sockaddr_un));
if (ret == -1) {
perror("bind");
exit(EXIT_FAILURE);
}
/*
监听20个
*/
ret = listen(connection_socket, 20);
if (ret == -1) {
perror("listen");
exit(EXIT_FAILURE);
}
/* This is the main loop for handling connections. */
for (;;) {
/* Wait for incoming connection. */
data_socket = accept(connection_socket, NULL, NULL);
if (data_socket == -1) {
perror("accept");
exit(EXIT_FAILURE);
}
result = 0;
for(;;) {
/* Wait for next data packet. */
ret = read(data_socket, buffer, BUFFER_SIZE);
if (ret == -1) {
perror("read");
exit(EXIT_FAILURE);
}
/* Ensure buffer is 0-terminated. */
buffer[BUFFER_SIZE - 1] = 0;
/* Handle commands. */
if (!strncmp(buffer, "DOWN", BUFFER_SIZE)) {
down_flag = 1;
break;
}
if (!strncmp(buffer, "END", BUFFER_SIZE)) {
break;
}
/* Add received summand. */
result += atoi(buffer);
}
/* Send result. */
sprintf(buffer, "%d", result);
ret = write(data_socket, buffer, BUFFER_SIZE);
if (ret == -1) {
perror("write");
exit(EXIT_FAILURE);
}
/* Close socket. */
close(data_socket);
/* Quit on DOWN command. */
if (down_flag) {
break;
}
}
close(connection_socket);
/* Unlink the socket. */
unlink(SOCKET_NAME);
exit(EXIT_SUCCESS);
}
客户端:
//client.c
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#define SOCKET_NAME "/tmp/local_socket"
#define BUFFER_SIZE 12
int main(int argc, char *argv[])
{
struct sockaddr_un addr;
int i;
int ret;
int data_socket;
char buffer[BUFFER_SIZE];
/* Create local socket. */
data_socket = socket(AF_UNIX, SOCK_SEQPACKET, 0);
if (data_socket == -1) {
perror("socket");
exit(EXIT_FAILURE);
}
/*
* For portability clear the whole structure, since some
* implementations have additional (nonstandard) fields in
* the structure.
*/
memset(&addr, 0, sizeof(struct sockaddr_un));
/* Connect socket to socket address */
addr.sun_family = AF_UNIX;
strncpy(addr.sun_path, SOCKET_NAME, sizeof(addr.sun_path) - 1);
ret = connect (data_socket, (const struct sockaddr *) &addr,
sizeof(struct sockaddr_un));
if (ret == -1) {
fprintf(stderr, "The server is down.n");
exit(EXIT_FAILURE);
}
/* Send arguments. */
for (i = 1; i < argc; ++i) {
ret = write(data_socket, argv[i], strlen(argv[i]) + 1);
if (ret == -1) {
perror("write");
break;
}
}
/* Request result. */
strcpy (buffer, "END");
ret = write(data_socket, buffer, strlen(buffer) + 1);
if (ret == -1) {
perror("write");
exit(EXIT_FAILURE);
}
/* Receive result. */
ret = read(data_socket, buffer, BUFFER_SIZE);
if (ret == -1) {
perror("read");
exit(EXIT_FAILURE);
}
/* Ensure buffer is 0-terminated. */
buffer[BUFFER_SIZE - 1] = 0;
printf("Result = %sn", buffer);
/* Close socket. */
close(data_socket);
exit(EXIT_SUCCESS);
}
运行:
# gcc server.c -o server
# gcc client.c -o client
# ./server &
[1] 5194
# ./client 3 4
Result = 7
# ./client 11 -5
Result = 6
# ./client DOWN
Result = 0
[1]+ 已完成 ./server





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