thread pool

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#define THREAD_POOL_H

#include <vector>
#include <queue>
#include <memory>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <future>
#include <functional>
#include <stdexcept>

class {
public:
ThreadPool(size_t);
template<class F, class... Args>
auto enqueue(F&& f, Args&&... args)
-> std::future<typename std::result_of<F(Args...)>::type>;
~ThreadPool();
private:

std::vector< std::thread > workers_;
// the task queue
std::queue< std::function<void()> > tasks_;

// synchronization
std::mutex m_;
std::condition_variable cv_;
bool stop_;
};

// the constructor just launches some amount of workers
inline ThreadPool::ThreadPool(size_t threads)
: stop_(false)
{
for(size_t i = 0;i<threads;++i)
workers_.emplace_back(
[this]
{
for(;;)
{
std::function<void()> task;

{
std::unique_lock<std::mutex> lock(this->m_);
this->cv_.wait(lock,
[this]{ return this->stop_ || !this->tasks_.empty(); });
if(this->stop_ && this->tasks_.empty())
return;
task = std::move(this->tasks_.front());
this->tasks_.pop();
}

task();
}
}
);
}

// add new work item to the pool
template<class F, class... Args>
auto ::enqueue(F&& f, Args&&... args)
-> std::future<typename std::result_of<F(Args...)>::type>
{
using return_type = typename std::result_of<F(Args...)>::type;

auto task = std::make_shared< std::packaged_task<return_type()> >(
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
);

std::future<return_type> res = task->get_future();
{
std::unique_lock<std::mutex> lock(m_);

// don't allow enqueueing after stopping the pool
if(stop_)
throw std::runtime_error("enqueue on stopped ThreadPool");

tasks_.emplace([task](){ (*task)(); });
}
cv_.notify_one();
return res;
}

// the destructor joins all threads
inline ThreadPool::~ThreadPool()
{
{
std::unique_lock<std::mutex> lock(m_);
stop_ = true;
}
cv_.notify_all();
for(std::thread &worker: workers_)
worker.join();
}

#endif