一键生成各种通道

一次性生成各种通道,省去添加和设置的麻烦

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elementlist = #(VRayWireColor,VRayReflection,VRayLighting,VRayRefraction,VRaySpecular,VRayShadows,VRayNormals,VRaySelfIllumination,MultiMatteElement,VRayVelocity,VRayZDepth,VRayExtraTex)
re = maxOps.GetCurRenderElementMgr()
re.removeallrenderelements()

for n in elementlist do
(
re.addrenderelement (n elementname:(n as string))
format "nAdded % renderelement" n
)