设计模式读书笔记:iterator(迭代器)

2015-07-10 20:55:29


意图:

提供一种方法顺序访问一个聚合对象中各个元素, 而又不需暴露该对象的内部表示。

结构图:来自 《23种设计模式 - 郗晓勇》

实现:https://github.com/panshiqu/patterns/tree/master/Iterator

AbstractList

#include "Iterator.h"

namespace NS_ITERATOR {

template <class Item>
class AbstractList {
public:
	AbstractList() {}
	virtual ~AbstractList() {}
	virtual long getCount(void) const = 0;
	virtual Item getItem(long index) const = 0;
	virtual Iterator<Item> *createIterator(void) const = 0;
};

} /* namespace NS_ITERATOR */

List

#include "AbstractList.h"
#include "ListIterator.h"

namespace NS_ITERATOR {

template <class Item>
class List : public AbstractList<Item> {
public:
	List()
	{
		for (int i = 0; i < 10; i++)
			_items[i] = i;
	}
	virtual ~List() {}
	virtual long getCount(void) const;
	virtual Item getItem(long index) const;
	virtual Iterator<Item> *createIterator(void) const;

private:
	Item _items[10];
};

template <class Item>
long List<Item>::getCount(void) const {
	return 10;
}

template <class Item>
Item List<Item>::getItem(long index) const {
	return _items[index];
}

template <class Item>
Iterator<Item> *List<Item>::createIterator(void) const {
	return new ListIterator<Item>(this);
}

} /* namespace NS_ITERATOR */

Iterator

namespace NS_ITERATOR {

template <class Item>
class Iterator {
public:
	Iterator() {}
	virtual ~Iterator() {}
	virtual void first(void) = 0;
	virtual void next(void) = 0;
	virtual bool isDone(void) const = 0;
	virtual Item currentItem(void) const = 0;
};

} /* namespace NS_ITERATOR */

ListIterator

#include "Iterator.h"
#include "AbstractList.h"

namespace NS_ITERATOR {

template <class Item>
class ListIterator : public Iterator<Item> {
public:
	ListIterator(const AbstractList<Item> *aList);
	virtual ~ListIterator() {}
	virtual void first(void);
	virtual void next(void);
	virtual bool isDone(void) const;
	virtual Item currentItem(void) const;

private:
	const AbstractList<Item> *_list;
	long _current;
};

template <class Item>
ListIterator<Item>::ListIterator(const AbstractList<Item> *aList) : _list(aList), _current(0) {}

template <class Item>
void ListIterator<Item>::first(void) {
	_current = 0;
}

template <class Item>
void ListIterator<Item>::next(void) {
	_current++;
}

template <class Item>
bool ListIterator<Item>::isDone(void) const {
	return _current >= _list->getCount();
}

template <class Item>
Item ListIterator<Item>::currentItem(void) const {
	return _list->getItem(_current);
}

} /* namespace NS_ITERATOR */

IteratorPtr

#include "Iterator.h"

namespace NS_ITERATOR {

template <class Item>
class IteratorPtr {
public:
	IteratorPtr(Iterator<Item> *i) : _i(i) {}
	virtual ~IteratorPtr() { delete _i; }
	Iterator<Item> *operator->()	{ return _i; }

private:
	Iterator<Item> *_i;
};

} /* namespace NS_ITERATOR */

main

#include <iostream>
#include "Iterator/List.h"
#include "Iterator/ListIterator.h"
#include "Iterator/IteratorPtr.h"
using namespace NS_ITERATOR;
int main(void)
{
	List<int> lt;
	IteratorPtr<int> li(lt.createIterator());
	for (li->first(); !li->isDone(); li->next())
		std::cout << li->currentItem() << std::endl;
}

附加: