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// 饿汉模式 class God { private static God instance = new God(); private God(){} public static God GetInstance { return instance; } }
// 懒汉模式 class God { private static God _godInstance = null; private God(){} public static God GetInstance() { if(_godInstance == null) { _godInstance = new God(); } return _godInstance; } }
// 多线程 class God { private static God _godInstance = null; private static object locker = new object(); private God(){} private static God GetInstance() { if(_godInstance == null) { lock(locker) { if(_godInstance == null) { _godInstance = new God(); } } } return _godInstance; } }
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