1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
|
let w:CGFloat = 300 let h:CGFloat = 50
let bezier = UIBezierPath() bezier.lineWidth=1 bezier.lineCapStyle = CGLineCap.Round bezier.lineJoinStyle = CGLineJoin.Round
bezier.moveToPoint(CGPointMake(w,h-10))
bezier.addArcWithCenter(CGPointMake(w-10, h), radius: 10 , startAngle: 0 , endAngle: CGFloat(M_PI/2) , clockwise: true)
bezier.addArcWithCenter(CGPointMake(0, h), radius: 10 , startAngle: CGFloat(M_PI*2/3) , endAngle: CGFloat(M_PI) , clockwise: true)
bezier.addArcWithCenter(CGPoint(x: 0, y: 0), radius:10, startAngle: CGFloat(M_PI), endAngle:CGFloat(3 * M_PI / 2), clockwise: true)
bezier.addArcWithCenter(CGPoint(x: w-10, y: 0), radius:10, startAngle: CGFloat(3 * M_PI / 2), endAngle:CGFloat(2*M_PI) , clockwise: true)
bezier.addLineToPoint(CGPoint(x:w , y:h-30)) bezier.addLineToPoint(CGPoint(x: w+10, y: 30)) bezier.addLineToPoint(CGPoint(x:w, y: h-10)) bezier.closePath()
|
近期评论