design patterns 18

备忘录模式, 在不破坏封装型的前提下, 捕获一个对象的内部状态, 并在该对象之外保存这个状态. 这样以后就可将该对象恢复到原先保存的状态.

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class  {
private string state;
public string State {
get {
return state;
}
set {
state = value;
}
}

public Memento CreateMemento {
return (new Memento(state));
}

public void SetMemento(Memento memento) {
state = memento.State;
}

public void Show() {

}
}

class Memento {
private string state;

public Memento(string state) {
this.state = state;
}

public string State {
get {
return state;
}
}
}

class Caretaker {
private Memento memento;

public Memento Memento {
get {
return memento;
}
set {
memento = value;
}
}
}

public static void Main(string[] args) {
Originator originator = new Originator();
originator.State = "On";
originator.Show();

Caretaker caretaker = new Caretaker();
caretaker.Memento = originator.CreateMemento();

originator.State = "Off";
originator.Show();

originator.SetMemento(caretaker.Memento);
originator.Show();
}