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#import "CodeView.h"
@implementation CodeView
- (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code
float red = arc4random() % 100 / 100.0; float green = arc4random() % 100 / 100.0; float blue = arc4random() % 100 / 100.0; UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2]; self.backgroundColor = color; [self change]; } return self; }
-(void)changeCode { [self change]; }
- (void)change { //实际可以从后台请求数据 NSInteger arcNum = arc4random_uniform(10000); self.changeString = [[NSMutableString alloc]initWithString:[NSString stringWithFormat:@"%ld",arcNum]]; NSLog(@"%@",self.changeString); [self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect { [super drawRect:rect];
if (self.changeString.length > 0) { float red = arc4random() % 100 / 100.0; float green = arc4random() % 100 / 100.0; float blue = arc4random() % 100 / 100.0;
UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.5]; [self setBackgroundColor:color];
NSString *text = [NSString stringWithFormat:@"%@",self.changeString]; CGSize cSize = [@"S" sizeWithAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:20]}]; int width = rect.size.width / text.length - cSize.width; int height = rect.size.height - cSize.height; CGPoint point;
float pX, pY; for (int i = 0; i < text.length; i++) { pX = arc4random() % width + rect.size.width / text.length * i; pY = arc4random() % height; point = CGPointMake(pX, pY); unichar c = [text characterAtIndex:i]; NSString *textC = [NSString stringWithFormat:@"%C", c]; [textC drawAtPoint:point withAttributes:@{NSFontAttributeName:[UIFont systemFontOfSize:20]}]; }
CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 1.0); for(int cout = 0; cout < 10; cout++) { red = arc4random() % 100 / 100.0; green = arc4random() % 100 / 100.0; blue = arc4random() % 100 / 100.0; color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2]; CGContextSetStrokeColorWithColor(context, [color CGColor]); pX = arc4random() % (int)rect.size.width; pY = arc4random() % (int)rect.size.height; CGContextMoveToPoint(context, pX, pY); pX = arc4random() % (int)rect.size.width; pY = arc4random() % (int)rect.size.height; CGContextAddLineToPoint(context, pX, pY); CGContextStrokePath(context); } } }
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