[leetcode] problem 706 – design hashmap

Design a HashMap without using any built-in hash table libraries.

To be specific, your design should include these functions:

put(key, value) : Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.

get(key): Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.

remove(key) : Remove the mapping for the value key if this map contains the mapping for the key.

Example

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MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);
hashMap.put(2, 2);
hashMap.get(1);
hashMap.get(3); // returns -1 (not found)
hashMap.put(2, 1); // update the existing value
hashMap.get(2); // returns 1
hashMap.remove(2); // remove the mapping for 2
hashMap.get(2); // returns -1 (not found)

Note

  • All keys and values will be in the range of [0, 1000000].
  • The number of operations will be in the range of [1, 10000].
  • Please do not use the built-in HashMap library.

Code

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private int size = 1000;
private Node[] map;

private class {
int key;
int value;
Node next;

public (int key, int value){
this.key = key;
this.value = value;
}
}

public MyHashMap() {
map = new Node[size];

for (int i = 0; i < size; i++)
map[i] = new Node(-1, -1);
}

public void put(int key, int value) {
int hash = hash(key);
Node p = find(map[hash], key);

if (p.next == null)
p.next = new Node(key, value);
else
p.next.value = value;
}

public int get(int key) {
int hash = hash(key);
Node p = find(map[hash], key);

return p.next == null ? -1 : p.next.value;
}

public void remove(int key) {
int hash = hash(key);
Node p = find(map[hash], key);

if (p.next != null)
p.next = p.next.next;
}

private int hash(Integer x){
return x.hashCode() % size;
}

private Node find(Node n, int key) {
Node p = null;

while (n != null && n.key != key) {
p = n;
n = n.next;
}

return p;
}