
加载加载Resource资源脚本
public GameObject Load(string path, string name)
{
GameObject prefab = Resources.Load<GameObject>(path) as GameObject;
if (prefab == null)
{
Debug.LogWarning(path + " load fail");
return null;
}
GameObject prefabClone = Instantiate(prefab);
prefabClone.name = name;
prefab = null;
return prefabClone;
}




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