
重点背诵
Norman’s Interaction Model

Activity Theory Model
毕业论文写作例子
| Motive | Goal | Condition |
| :————————: | :—————: | :——————-: |
| 信息采集(Activity) | 实现(Action) | 操作(Operation) |

Related studies
图片

例子
- Academic Disciplines
- Psycgology Science
- Informatics
- Engineering
CS/SE- Social Science
- Human Factors
- Congnitive Engineering
- Human-Computer Interaction
HCI - Design Practices
- Product design
- Graphic Design
Human memory
STB STM LTM Buffer Short-term memory Long-term memory STM 遵循
7+-2原则设计时候块数不要太多以免遗忘
Types of Knowledge
了解每个项目的意思
Cognitive Communication Model
- 给出一个例子
- 例子
- 10 Principle for design based on the Cognitive Study
(背下10个,每个解释下关键词,并给出一个小例子)
Directness
Manipulating objects directly (not e.g., to type command), e.g., re
size a window by dragging not by co-ordinates in dialog box. Or WYSWYG.w
User Control
- Be interactive quickly (see: limits on response time) and easily,
easy in and easy out; Customisation, good default; support task (activity)
performance (not how to use computer)Consistency
- Consistency with the real world and consistency within and among
applications in using of concepts, linguistic, visual, and function. (priority of
consistency within application, if there is conflict between consistency among
app. and within app.)Clarity: simple metaphor, unambiguous terms, transparent function, process
display.Aesthetics: pleasing appearance.
Feedback: immediate feedback to users’ action (e.g., dragging, typing, clicking,
moving etc.) by visual, auditory response.Forgiveness: allow trial and error learning (learning by doing), regret or undo
function, error messages.Awareness of human strengths and limitations: e.g., human perception, recall
and recognition, memory, reasoning.Allow quick way for experienced user.
Provide navigation support (home, back, bookmark, etc.)
流程图

Triangle model of activity theory
图书检索系统,人员分工
- 要遵循规则
- 属于一个共同体
- 使用工具
Knowledges of a software engineer
- Experience (learning by doing, prototyping)
- Production rule (If ….. then ……)
- Distributed network
- Recall & recongnition
- Context
重点理解
4 types of interactive system and design focuses
- Life-Critical system
- Safety
- Industrial and commercial
- xx
- Office, home, and entertainment
- 用户满意度
- Explorative, strategic, creatice and co-operative systems
- 参与度和吸取各种意见
Task Analysis
- HTA (Hierachy Task Analysis)
- GOMS
Design Model
- Waterfall Approach
- 最主要缺点: 用户只是在开始阶段参与了进来,后期如果要改动代价较大
- Prototype Approach
- 用户参与度高 In principle users should be highly motivated in acting since they are provided with more chances to improve their work
- 尽早接受用户反馈 to verify if their needs are taken care of and that the terms used in the interface, functions of the designed system are consistent with their work
Usability
- Definition
- 树,直接背下来
- Engineering Lifecycle
- 图理解
- Methods (理解)
- Analytic evaluation
- Expert evaluation 专家评审
- Observational evaluation 田野调查, 让用户在自然环境下工作,进行评估
- Direct
- Video
- Verbal protocols
- Interative
- Survey evaluation 调查问卷评价
- Subjective satisfaction 用户满意度
- Experimental evaluation (了解)
- Steps
- Formulating goal of evaaluation
- Developing predictions
- Choosing methods
- Identifying all the variables that might affect the result
- Deciding input & output variables
- Selecting subjects
- Content ………….
- Concepts (理解)
- Validity
- Hypothesis
- Affordance
可提供性或功能性
例子: 门把手样式,设计可提供性和实际可提供性要匹配)
- constraints
约束条件例子: 年月日格式约束,或者直接列表让用户选择
例子
减轻出卷负担,组建一个智能系统来批卷出卷
- 系统设计
- 题目重复,重新评估




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