直接修改对象frame结构体中的成员属性

在iOS中系统默认不能直接修改结构体成员属性的值, 通过添加分类来实现这个功能.

  • 头文件(.h)
    #import 

    @interface UIView (Extension)
    @property (nonatomic, assign) CGFloat x;
    @property (nonatomic, assign) CGFloat y;
    @property (nonatomic, assign) CGFloat centerX;
    @property (nonatomic, assign) CGFloat centerY;
    @property (nonatomic, assign) CGFloat width;
    @property (nonatomic, assign) CGFloat height;
    @property (nonatomic, assign) CGSize size;
    @property (nonatomic, assign) CGPoint origin;
    @end
  • 实现文件(.m)
    #import "UIView+Extension.h"

    @implementation UIView (Extension)
    - (void)setX:(CGFloat)x
    {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
    }

    - (void)setY:(CGFloat)y
    {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
    }

    - (CGFloat)x
    {
    return self.frame.origin.x;
    }

    - (CGFloat)y
    {
    return self.frame.origin.y;
    }

    - (void)setCenterX:(CGFloat)centerX
    {
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
    }

    - (void)setCenterY:(CGFloat)centerY
    {
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
    }

    - (CGFloat)centerX
    {
    return self.center.x;
    }

    - (CGFloat)centerY
    {
    return self.center.y;
    }

    - (void)setWidth:(CGFloat)width
    {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
    }

    - (void)setHeight:(CGFloat)height
    {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
    }

    - (CGFloat)height
    {
    return self.frame.size.height;
    }

    - (CGFloat)width
    {
    return self.frame.size.width;
    }

    - (void)setSize:(CGSize)size
    {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
    }

    - (CGSize)size
    {
    return self.frame.size;
    }

    - (void)setOrigin:(CGPoint)origin
    {
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
    }

    - (CGPoint)origin
    {
    return self.frame.origin;
    }
    @end