
Reference
- Direct3D9 Samples: HDRLighting Sample
- Direct3D10 Samples: HDRFormats10
- Direct3D11 Samples: HDRToneMappingCS11
- Photographic Tone Reproduction for Digital Images
- MSDN: HDR Lighting (Direct3D 9)
- StackExchange: how does HDR work?
- Luksch: Realtime HDR Rendering
- HDR Lighting
- HLSL Development CookBook: Chapter4 Postprocessing
- Intel Developer Zone: Compute Shader HDR and Bloom
- Intel Developer Zone: HDR Rendering with Compute Shader full demo
- Intel: An investigation of fast real-time GPU-based image blur algorithms full demo




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