清除空物体

脚本的思路:先遍历场景的poly和mesh物体,如果有存在0面物体则删除该物体并计数

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local z=0
for obj in geometry do
(
if classof obj == Editable_Poly or classof obj == Editable_mesh do
(
if obj.numfaces == 0 then
(
delete obj
z+=1
)
)
)
if z>0 then
messagebox ((z as string)+"个空物体被删除!")