脚本的思路:先遍历场景的poly和mesh物体,如果有存在0面物体则删除该物体并计数 1234567891011121314 local z=0for obj in geometry do(if classof obj == Editable_Poly or classof obj == Editable_mesh do(if obj.numfaces == 0 then(delete objz+=1)))if z>0 thenmessagebox ((z as string)+"个空物体被删除!") 赞微海报分享
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