
Chain of Responsibility
In object-oriented design, the chain-of-responsibility pattern is a design pattern consisting of a source of command objects and a series of processing objects.Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain. A mechanism also exists for adding new processing objects to the end of this chain. Thus, the chain of responsibility is an object oriented version of the if … else if … else if ……. else … endif idiom, with the benefit that the condition–action blocks can be dynamically rearranged and reconfigured at runtime.
Here is the java code example:
interface Handler
public interface Handler {
public void operator();
}
abstract class AbstractHandler
public abstract class AbstractHandler {
private Handler handler;
public Handler getHandler() {
return handler;
}
public void setHandler(Handler handler) {
this.handler = handler;
}
}
class MyHandler
public class MyHandler extends AbstractHandler implements Handler {
private String name;
public MyHandler(String name) {
this.name = name;
}
@Override
public void operator() {
System.out.println(name+"deal!");
if(getHandler()!=null){
getHandler().operator();
}
}
}
Then do the test
public class Test {
public static void main(String[] args) {
MyHandler h1 = new MyHandler("h1");
MyHandler h2 = new MyHandler("h2");
MyHandler h3 = new MyHandler("h3");
h1.setHandler(h2);
h2.setHandler(h3);
h1.operator();
}
}




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